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3: GAME NARRATIVE DESIGN & INTELLECTUAL PROPERTY
In this module, we explore two essential pillars for building impactful and enduring games: narrative design and intellectual property. First, we’ll look at how strong storytelling can shape the player experience—from theme and structure to scope and collaboration with influencers. Then, we’ll break down the fundamentals of IP in games: what it is, how it works, and how to build something that lasts.
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YOUR EXPERTS

Andrea Saravia
senior narrative designer
Andrea is a bilingual senior narrative designer who brings 5+ years of emergent and branching narrative design experience from AAA companies (as well as startups and indies) to every project that she join. Having built various IPs and led narrative teams of various sizes, she was excited to offer her expertise to the platform.

Monica Fan
Game Designer at Pipework Studio
Monica Fan is a Game Designer currently working at Pipework Studio. They are experienced in gameplay, combat and system design in AAA and Indie projects with a passion for accessibility and inclusive game design. With a background in communications and social science research, they spent their free time helping bridge the gaps within the game industry to help make this industry an inclusive and safe space for creativity.

Christian Fonnesbech
head of IP at Leverage
Christian Fonnesbech is head of IP at Leverage, partnering with games companies to develop lasting properties, franchises and brands. Recent clients include Bandai Namco, Supermassive, Raw Fury and Funcom. Christian and his crew focus on crafting the artistic and strategic roots of a project into lasting global properties and brands. Before founding Leverage, Christian was Head of IP Development at Nordisk Games.